Thursday, March 2, 2023

Final Battle At Vogler

 The party has final battle!



dragon is actually a construct!

but wait! There's more!




Thursday, February 23, 2023

Volger is Invaded

 Sorweel is at Thornwall Keep, and see's Cudgel and Becklin depart Vogler to go help defend the Ironclad Regiment. As they depart Sorweel see's hundreds of lizard-folk approach the cliffs that surround Vogler's northern border. Then they start to glide down from the cliff's on their wings these scaled creatures have.

Fellow knights on the keep start to shout, we're being overwhelmed! Everyone to the wharf! Sorweel goes to the city center with the guards and start to see combat all around him.

Then finally the party gets together and starts to help defend the remaining villagers that are racing to the docks. As they defeat odd looking lizard men, they heard loud clanking sounds approaching!?!



Here is this video Sorweel casts Dagger Cloud!

Then the party gets to the docks and see's a dragon! Will they defeat the dragon? Will they simply run to the boats and avoid the dragon? In the next game session we will find out!


Dragon at the docks of Vogler!

Thursday, February 16, 2023

Preparing Vogler for War

The party escorts the villagers of Vogler from High Hill back down to city center. Helping the wounded and others who are crying with comfort. Davos helps ensure the bodies of mercenaries and villagers a like are emptied of their armor and weapons, as fellow villagers look awestruck to see their family members getting looted of their belongings.

 After speaking with Raven, Becklin, and Cudgel, the party helps get villagers onto boats. Calem and Davos play critical roles getting villagers onto boats, as they come up with some pretty good ideas of how to fit 100's of villages onto small boats..

Calem and Davos both notice the younger and older Bakaris family getting onto what appears to be their own private boat. Which is practically empty and could hold at least 30 or 40 people that are waiting for transport at the docks...

Bakaris The Younger



Lord Bakaris

Percival is in the town square, helping the wounded and emotionally traumatized feel better and help direct them to the wharf.

Sorweel goes up to the Thornwall Keep to try to convince Becklin to leave the city as well. But she has a lot on her mind, things she doesn't feel comfortable telling Sorweel about. Sorweel discusses with Than his gnome gadgets, specifically his 'body thrower' and the catchy-cans, backpacks filled with balloons.

As Becklin and Cudgel ride horses out of town, Sorweel sees the lizard folk flying down the cliffs to take over Vogler! The village is now officially under attack!


Thursday, February 9, 2023

Battle of High Hill

At the peak of the annual Kingfisher Festival, the party goes with the villagers and Cudgel's mercenaries up to High Hill to re-enact the battle of High Hill. About a 2 mile trek outside of town. Everyone is excited to celebrate the final activity to celebrate the end of the festival!

There Mayor Raven tells the participants to use only wooden swords, no real weapons. Personally making sure each participant are equipped.


During the re-enactment, Perceval realizes too late that the battle is an actual fight with real weapons! A large melee has begone! Perceval, Sorweel, and Davos fight 3 mounted mercenaries.


The 'real' battle of High Hill has begun!




Then after defeating the trio, the leader of the mercenary defectors, a Half-Ogre, comes out of the wood work and fights them as well!

The leader of the rogue mercenaries fights the party!

Now the party is going back to Volger... With just a handful of Volger militia and the remaining mercenaries that were not part of the revolt. Why did some of the mercenaries betray Cudgel and kill their own regiment? Why kill innocent villagers?

Loot

Total 511 gp total
14 spears - 7 gp total
14 suites of chainmail - 31 gp each - 434 gp total
14 shields - 5 gp each - 70 gp total




Percival Dumont, Human Bard and Squire of Solamnia

 Percival Dumont, Human Bard and Squire of Solamnia






Monday, January 16, 2023

Davos's Back Story


 


Davos - Githyanki, Artificer

Page 87 of Mordekianen's Tome of the Foes - Gith and Their Endless War:


When your character was very young, they underwent unrelenting instruction. Being slightly smaller and not as strong as your fellow loyalists,  the 'Instructors' would force you to fight other students. At first the fights would end with the first wound, but then later it was to the death...

With these battles, you learned your touch with Magic. In which you constructed a small metal catapult. A device easily hidden on your wrist. A device that appeared to be just a simple bracelet as jewelry, not a weapon that could be used in combat. With the bracelet during these fights you would use it to stun your opponent, giving you an easy chance then to take them out.

From page 11 of Tasha's Cauldron of Everything:  You gave your bracelet the magical property of: A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like.

Here the magic applied to the bracelet was that when you used the catapult of it, no one would notice at all, as if you simply flicked your wrist, or drove you fist into the side in an odd way..

Finally, on the morning of the day you were to be expected to complete initial training to prove you were completely loyal to Vlaakith. On that day you were to be assigned with a group of students, and go on a mission to kill a Mind Flayer. While you were lying in bed, a group of Elite Warriors woke you up by grabbing you, put a bag over your head, and snuck you out of the dormitories.

It was pitch black in the cloth bag they put over your head. It felt like a full day of being dragged around..

Finally, when they took the hood off your head and as your eyes adjusted to the light, you saw Vlaakith herself in front of you. And, as soon as you look at her, she yells "Can you hear me?"

After a moment, you reply, 'Yes?'

Then she yells back at you, "I've heard you won over 9 fights at the loyalist school you were attending. Then I heard that other students were planning on killing you during the final test to kill a Mind Flayer.. That is why I had you snuck out before today's test, your fellow enemies will think you're a coward and snuck out before you'd probably get killed by the Mind Flayer.. I want you to prove them wrong. My intelligence network has informed me that there is a Mind Flayer that has gone to the world named 'Krynn'. I want you to go there, seek out this Mind Flayer, and bring back its windpipe. It's a device right below their stupidly large brains."

And with that, she brings out a large disk shaped bone from her pocket and throws the bone in front of you to examine.

"That is what I'm talking about! Cut that out of the Mind Flayer and bring it back from Krynn! If you do this I will then award you a high position in my council. And I promise you it will be a much higher position than your old classmates! At that level you can order them to do whatever you want..."

As she says her last words, you start to think about specifically the ones in your class that really didn't like you. Some of the brothers and sisters of the classmates you killed first come to mind..

She then walks you to a portal gate. "Go through that portal and you will find yourself in the world of Krynn. The other sentients there are not as strong and are much more stupid than us, so this mission I'm sending you on should be easy. Now GO!"

Once your character went through the portal, your entered a completely different world. In which you didn't understand any of the languages and culture. After a few weeks of starving and trying to learn how to survive you were put into a jail after stealing some food. That is when you met Isprin Greenshield. He helped get you out of jail and learn a couple of common languages. As well as some sword skills and sailing. You haven't seen him for a number of years.

Sorweel's Back Story



Sorweel - Human, Sorcerer

Your character comes from the plains of Abanasinia, which includes several peaceful communities that dot the region. This includes Solace, a village built among the branch of a towering Vallenwood trees. In recent years, the theocratic Seekers have risen to power in the region. The power hunger religion controls the city of Haven and surrounding settlements in the name of a vague, fickle deities who condemn the use of magic.


When you fairly young, a friend has informed the Seekers of your special ability. Because of that, you have been on the run, hiding from Seekers and traveling North. Changing your hairstyle and clothing as you traveled. During this travel you made friends with a fellow traveler named Ispin Greenshield. Ispin being a good-natured human adventure from Solamnia. Ispin helped keep you hidden from the Seekers, teaching you a lot about the world and other parts of Krynn. Once you found a safe location in the city of Elkholm, Solamnia, Ispin then moved on, you haven't seen him for over a year.

Human Sorcerer, LE


Eric rolled a '4' in regard to his relationship with Ispin.

Final Battle At Vogler

 The party has final battle! dragon is actually a construct! but wait! There's more!