Davos - Githyanki, Artificer
Page 87 of Mordekianen's Tome of the Foes - Gith and Their Endless War:
When your character was very young, they underwent unrelenting instruction. Being slightly smaller and not as strong as your fellow loyalists, the 'Instructors' would force you to fight other students. At first the fights would end with the first wound, but then later it was to the death...
With these battles, you learned your touch with Magic. In which you constructed a small metal catapult. A device easily hidden on your wrist. A device that appeared to be just a simple bracelet as jewelry, not a weapon that could be used in combat. With the bracelet during these fights you would use it to stun your opponent, giving you an easy chance then to take them out.
From page 11 of Tasha's Cauldron of Everything: You gave your bracelet the magical property of: A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like.
Here the magic applied to the bracelet was that when you used the catapult of it, no one would notice at all, as if you simply flicked your wrist, or drove you fist into the side in an odd way..
Finally, on the morning of the day you were to be expected to complete initial training to prove you were completely loyal to Vlaakith. On that day you were to be assigned with a group of students, and go on a mission to kill a Mind Flayer. While you were lying in bed, a group of Elite Warriors woke you up by grabbing you, put a bag over your head, and snuck you out of the dormitories.
It was pitch black in the cloth bag they put over your head. It felt like a full day of being dragged around..
Finally, when they took the hood off your head and as your eyes adjusted to the light, you saw Vlaakith herself in front of you. And, as soon as you look at her, she yells "Can you hear me?"
After a moment, you reply, 'Yes?'
Then she yells back at you, "I've heard you won over 9 fights at the loyalist school you were attending. Then I heard that other students were planning on killing you during the final test to kill a Mind Flayer.. That is why I had you snuck out before today's test, your fellow enemies will think you're a coward and snuck out before you'd probably get killed by the Mind Flayer.. I want you to prove them wrong. My intelligence network has informed me that there is a Mind Flayer that has gone to the world named 'Krynn'. I want you to go there, seek out this Mind Flayer, and bring back its windpipe. It's a device right below their stupidly large brains."
And with that, she brings out a large disk shaped bone from her pocket and throws the bone in front of you to examine.
"That is what I'm talking about! Cut that out of the Mind Flayer and bring it back from Krynn! If you do this I will then award you a high position in my council. And I promise you it will be a much higher position than your old classmates! At that level you can order them to do whatever you want..."
As she says her last words, you start to think about specifically the ones in your class that really didn't like you. Some of the brothers and sisters of the classmates you killed first come to mind..
She then walks you to a portal gate. "Go through that portal and you will find yourself in the world of Krynn. The other sentients there are not as strong and are much more stupid than us, so this mission I'm sending you on should be easy. Now GO!"
Once your character went through the portal, your entered a completely different world. In which you didn't understand any of the languages and culture. After a few weeks of starving and trying to learn how to survive you were put into a jail after stealing some food. That is when you met Isprin Greenshield. He helped get you out of jail and learn a couple of common languages. As well as some sword skills and sailing. You haven't seen him for a number of years.
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